![]() Wardell claims that the "dumbification" of video games has created a gap in the market for players "interested in a complex game experience but also want high production standards," who are supposedly males aged 25 to 55. Ironclad's space strategy series Sins of a Solar Empire, which Stardock published, is also a big franchise for the company. Wardell says there's "at least half a year of development left," noting beta feedback has been "very positive" and saying he hopes it'll be "the marquee turn-based strategy game of its time period." Derek Paxton made the decision to start fresh, using War of Magic code and assets where appropriate rather than building FE around WoM. The report goes into progress on the next Elemental game, Fallen Enchantress. ![]() Wardell notes that GameStop was better for Impulse in ways, using its clout to get the rights to games that Impulse "had struggled to obtain." He also says, "getting one of the major retailers refocused on the PC market would provide long-term benefits both to us and our fellow PC game development studios." It tried to get back on track by hiring lead Civilization V designer Jon Shafer and famed Civ modder Derek 'Kael' Paxton, and saved a little face by offering Elemental's first two expansion packs free to early adopters. The launch of fantasy strategy game Elemental in August 2010 was massively botched, and Stardock had to lay off staff because of its poor performance. Object Desktop, Stardock's flagship software product, languished and the Elemental: War of Magic project suffered greatly as well." "While Impulse was able to benefit from Stardock's top development talent, the effects on the rest of the company were patently obvious. High talent software developers are precious and Stardock found itself having to transfer its best developers from both the software and games unit to Impulse in order to ensure that the platform could scale and compete in the market," he explains. Wardell gives three reasons why Stardock sold Impulse: "It was consuming the rest of the company" the developers wanted to release Stardock games on Steam and other platforms and it was "not compatible with Stardock's internal culture." A Stardock tradition, it's written by its notoriously outspoken CEO and president Brad Wardell. This is mostly noticeable when rendering fonts, but it is also the reason why gamers want to play using the highest resolution possible, even if changing it does not actually help them see more at once.The so-called "dumbification" of video games, Windows 8, and the sale of digital distributor Impulse to retail monster GameStop are among the topics PC developer and publisher Stardock has covered in its latest annual Customer Report. When a computer has more pixels to work with, it can make the edges with contrasting colors crisper. ![]() Using a lower resolution forces the screen to interpolate pixels (attempt to approximate a lower resolution with its native-resolution pixels) and negatively affects the quality of images.ģ. LCD screens have fixed native resolutions and images look the best when the system-configured resolution matches it. Unlike scaling, it also makes pixels bigger (because your physical screen has a fixed size), so less detail can be shown when rendering photos, for example.Ģ. With 200 percent scaling, pixels will be the same size, but things will occupy twice as many pixels in both dimensions.ĭecreasing the resolution makes everything bigger just like scaling, but:ġ. Scaling is how much everything should be enlarged when measured in pixels.įor example, with a halved resolution, things will still be the same size in pixels, but each pixel will be twice as large. Resolution is the number of pixels rendered on your screen. SuperUser contributor gronostaj has the answer for us: ![]()
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